Wednesday, February 10, 2010

GC On Picking Gear in Cataclysm

This is a heartening post by GhostCrawler:

"Actually, we aren't trying to make gear choices easier. We like when it's a hard call on whether to upgrade vs. stick with what you have, etc. In designer parlance terms, that is an "interesting decision." Non-interesting decisions are typically no-brainers.

We want to remove some of the confusion over a complicated stat system, which we think we can do without reducing the system's depth. In fact, the other motivation for the stats overhaul was to solve some of the problems where a certain stat trumps all or a certain stat is always junk. If we nail that, then gear choices will actually be harder in Cataclysm, not easier."

There's been a little hyperbole on the forums this week that Blizzard's essentially reducing the game to two stats--one that makes good stuff happen and one that prevents bad stuff from happening (sometimes).

Needless to say, we prize our gear choices, sweating bullets over whether to use a pair of gloves that gives me more stamina and survivability, or using the Gloves of the Fang for the 2-piece bonus has been a challenging decision, and I'm really just getting started. Hopefully the future of Druid gear choices is as rewarding as it has been in the past.

Not that we need to necessarily have tanking leather again, but they do need to preserve the challenge and unique flavor of our class in itemization.

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